wheel-skellington:

crabs-in-a-trench-coat:

wheel-skellington:

pancakeke:

wheel-skellington:

my mutuals are allowed to approach me with friendship but im an irl npc so i cant approach, thems the rules

if I ask you to be my friend will you respond with the the single stock line you know?

If you must travel, by the Nine, stay on the roads! It’s the Daedra, you see.

Rumors

I heard that the Kvatch Guard is driving back the Daedra! Maybe there’s hope after all.

ommanyte:

Me, a humble draugr, quietly minding my own business in my barrow tomb, doing my daily chores (lighting the candles, taking the frostbite spider for a walk, making the large swinging axes swing in the corridor of large swinging axes), having a sleepover with the lads in the deathlord’s chamber

YOU, loud, alive, obnoxious, barging into our tomb eating an entire wheel of cheese, making a mess, plundering my life savings from my burial urn, setting fire to frosty (the frostbite spider), re-killing me and the lads, WAKING the deathlord

theaetherghoul:

THE ELDER SCROLLS DAEDRA
    ↳ Hircine

Hircine is a Daedric Prince whose sphere is the Hunt, the Sport of Daedra, the Great Game, the Chase, and is known as the Huntsman and the Father of Manbeasts. Hircine created the various therianthropic diseases which transform mortals into beasts, and is therefore the guardian of were-creatures. They reflect his sphere admirably, hunting at night and being hunted by day. Hircine’s existence appears to have been discovered later than other Daedric Princes, as he doesn’t appear in the most ancient records and summonings of him were rare or non-existent. Early in the Fourth Era, visitors to Hircine’s plane of Oblivion, the Hunting Grounds, described it as a realm of thick forest and open plains. If the horn of Hircine is heard there, it announces Hircine himself and his pack of werewolves. Hircine is a sportsman who enjoys giving his prey a chance for victory, however small. He is typically portrayed with a great spear and either the head or skull of a deer.